TRACKPAD Look · CLICK Fire · F Aim · WASD Move · SHIFT Unlimited sprint · C Crouch · R Reload · E Interact · H Dressing · Q Squad · Z Rifle/sidearm · T Knife · G Throw (hold to cook a frag) · Tab Next throwable · B Magazine · N Dressing · 1 2 3 Frag, smoke, flash (Ambush crates) · P Pause/resume · L Leave
TACTICAL COMBAT / BUILD 41
DUSTLINE
BROKEN SIGNAL
0730 HRS / KOHAR VALLEY
A village gone silent.
A relief convoy has lost contact in the valley, held by the Kareth Brigade. Viper squad must recover the missing route log, restore the village relay, and reach the extraction point before the road closes.
Recover the route log inside the field office.
Clear and restore the radio relay.
Reach the eastern extraction courtyard.
Alone, survive escalating waves in the courtyard west of the field office. No squad: every kill, point and risk is yours. There is no win: last as long as you can.
Your kills earn points (headshots more). At a barricade press E to clear it and open the next area. At a weapon crate: E buys that rifle (it comes with five magazines), B a magazine for the weapon in your hand, N a field dressing (use it with H), 1, 2 and 3 a fragmentation, smoke or flash grenade. Prices rise as the waves climb.
Stay inside the striped yellow line. Five seconds outside it ends the run.
From wave 5, between waves: X to extract and bank your points, or V to stay for a bigger bank. Dying banks nothing.
Two players, no AI squad. Survive escalating waves together in the courtyard west of the field office. Waves are larger than solo while you are both up.
Your kills earn your own points. A barricade either of you clears (E) is open for both. Rifles (E), magazines (B), dressings (N) and grenades (1, 2, 3) at the crates are bought from your own points, for yourself.
Your teammate wears blue, with a blue marker overhead. Your shots hurt your teammate.
Stay inside the striped yellow line: five seconds outside it puts you down. A player who is down can be revived for 30 seconds: hold E over them for 4. The run ends when both are down at once.
From wave 5, between waves: X to extract, V to stay. Extracting takes both of you; staying takes one. A player who is down banks alongside the survivor who extracts; if you both go down, nothing is banked.
Two-player co-op
One of you presses CREATE SQUAD and tells the other the 4-character code; the other types it and presses JOIN SQUAD. A code works once and lasts ten minutes. Once connected, the host chooses the map and STORY, SKIRMISH or AMBUSH and deploys. A player who goes down can be revived: hold E over them for 4 seconds, within 30. The session lasts until you press DISCONNECT: when a mission ends, L brings you both back here, still connected. Keep both pages open and do not reload. You must both be on the same build. Play only with someone you trust: a direct connection shows each of you the other’s network address. The squad service keeps your connection details for ten minutes at most and no record of you; setup also uses Google STUN. Some networks cannot connect directly (there is no relay server).
Press CREATE SQUAD, or type your teammate’s code and press JOIN SQUAD.
1 · The host presses CREATE HOST CODE, then COPY CODE, and sends the code. 2 · The teammate pastes it, presses JOIN WITH CODE, then COPY CODE, and sends the answer back. 3 · The host pastes the answer and presses ACCEPT ANSWER.
CHOOSE YOUR CLASS
ASSAULT / MK4 CARBINE
Captured trackpad: unrestricted 360° look. Click to fire. Hold Shift + forward to sprint indefinitely. F toggles aiming; two-finger click also aims. Requires pointer capture in a full desktop browser. P pauses and resumes without leaving full screen; L leaves.