Asset credits

DUSTLINE uses the following CC0 materials from Poly Haven. Local copies are included with the game.

Rifle: M4A1 Assault Rifle, uploaded by nisu from 3dmodelscc0, CC0. Converted and adapted for fictional class variants; magazine and charging-handle animation added.

Dehrun Terraces

The second map uses these CC0 assets from Poly Haven. None requires credit; their authors are named in thanks. Pictures were made smaller and saved again; each model was packed into one file with its pictures.

Surfaces:

Models:

Sky:

Soldiers and hands (Build 38)

The bodies of the squad, the co-op teammate and the Kareth Brigade, and the first-person arms, are made from avatars of the Microsoft Rocketbox Avatar Library (Military_Male_01, Military_Male_02, Military_Male_03, Military_Male_06), Copyright (c) 2020 Microsoft, MIT license. Changed for this game: triangles and bones reduced, pictures made smaller and joined, the uniforms repainted in plain colours, every flag, name, rank and unit mark painted out. The Kareth Brigade is fictional, as is everything in the game.

Model loader: GLTFLoader from Three.js r169, MIT license, changed only in its import paths.

Rendering: Three.js r169, MIT license. Other game geometry, interface, procedural audio and gameplay were created for this prototype.

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